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Level Design Archive

The Level Design award recognizes outstanding contribution to the field of level design.

Note: The Level Design Award will no longer be presented. It was determined that level design and game design are too interwoven. Exceptional achievements in level/scenerio design will now be reflected in the Excellence in Game Design category.

 

 

3rd annual Game Developers Choice Awards (2003)

Recipient
  • Metroid Team for level design in METROID PRIME
  • Nominees

  • Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in RATCHET & CLANK
  • Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in THE GETAWAY
  • Franois Pelland and Team for level design in TOM CLANCY'S SPLINTER CELL
  • Pancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL TOURNAMENT 2003
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    2nd annual Game Developers Choice Awards (2002)

    Recipient
  • Fumito Ueda & team for level design in ICO
  • Nominees

  • Craig Filshie, William Mills, Chris Rothwell & James Worrall for level design in GRAND THEFT AUTO III
  • Ghost Recon team for level design in TOM CLANCY'S GHOST RECON
  • Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in TWISTED METAL: BLACK
  • Toshihiro Nagoshi & team for level design in SUPER MONKEY BALL
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    1st annual Game Developers Choice Awards (2001)

    Recipient
  • American McGee, Jim Molinets & team for level design in AMERICAN MCGEE'S ALICE
  • Nominees

  • NOLF level design team for level design in NO ONE LIVES FOREVER
  • Michel Ancel & team for level design in RAYMAN 2: THE GREAT ESCAPE
  • SSX level design team for level design in SSX
  • Christopher Foster, Tom Odell & team for level design in STAR TREK VOYAGER: ELITE FORCE
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