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Nominees Named for Game Developers Choice Awards

Recipients to be Announced at CMP Media's Game Developers Conference

SAN FRANCISCO, CA - February 12, 2002 - The International Game Developers Association (IGDA) has announced the nominees for the annual Game Developers Choice Awards. The recipients will be announced at the ceremony on March 21, during the Game Developers Conference (GDC), March 19 - 23 in San Jose, Calif.

Nominations were free and open to all professional game developers, regardless of membership or affiliation, ensuring that the nominees reflect the development community's opinions.

Every year, the Game Developers Choice Awards recognize the most innovative individuals and games in the industry,'' stated Warren Spector, studio director of ION Storm Austin and IGDA board member. "The nominees represent what game developers consider to be the best in game development -- the work they most admire and the efforts that are advancing the state of the art.

The nominees are:

Game of the Year

  • BLACK & WHITE (Lionhead Studios)
  • GRAND THEFT AUTO III (DMA Design/Rockstar Games)
  • HALO: COMBAT EVOLVED (Bungie Studios)
  • ICO (Sony Computer Entertainment, Inc.)
  • MAX PAYNE (Remedy Entertainment)

Rookie Studio of the Year

  • Adrenium Games for AZURIK: RISE OF PERATHIA
  • Bohemia Interactive Studio for OPERATION FLASHPOINT
  • Croteam for SERIOUS SAM
  • Pseudo Interactive for CEL DAMAGE

Original Game Character of the Year

  • Dante from DEVIL MAY CRY
  • Ico from ICO
  • Max Payne from MAX PAYNE

Excellence in Audio

  • Erik Kraber & Jack Grillo for sound design in CLIVE BARKER'S UNDYING
  • Harry Gregson-Williams for composition in METAL GEAR SOLID 2: SONS OF LIBERTY
  • Josh Randall for sound design in FREQUENCY
  • Marty O'Donnell & team for sound effects in HALO: COMBAT EVOLVED
  • Thomas Engel, Rudolf Stember & Chris Huelsbeck for sound engineering in STAR WARS ROGUE SQUADRON II: ROGUE LEADER

Excellence in Game Design

  • Fumito Ueda & team for game design in ICO
  • GTA3 team for game play in GRAND THEFT AUTO III
  • Lorne Lanning & Chris Ulm for story/writing of ODDWORLD: MUNCH'S ODDYSEE
  • Peter Molyneux & team for game design in BLACK & WHITE
  • Shigeru Miyamto & team for game design in PIKMIN

Excellence in Level Design

  • Craig Filshie, William Mills, Chris Rothwell & James Worrall for level design in GRAND THEFT AUTO III
  • Fumito Ueda & team for level design in ICO
  • Ghost Recon team for level design in TOM CLANCY'S GHOST RECON
  • Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in TWISTED METAL: BLACK
  • Toshihiro Nagoshi & team for level design in SUPER MONKEY BALL

Excellence in Programming

  • Akihiko Tan & team for physics in GRAN TURISMO 3 A-SPEC
  • Andy Gavin & Stephen White for programming in JAK & DAXTER: THE PRECURSOR LEGACY
  • Jason Jones & team for programming in HALO: COMBAT EVOLVED
  • Richard Evans for artificial intelligence in BLACK & WHITE
  • Sherman Archibald, John Carmack & Ryan Feltrin for graphics in RETURN TO CASTLE WOLFENSTEIN

Excellence in Visual Arts

  • Greg Griffith, Bill Harper, John Kim, Jordan Pitchon, Bob Rafei, Josh Scherr & Rob Titus for animation in JAK & DAXTER: THE PRECURSOR LEGACY
  • Fumito Ueda & team for art direction in ICO
  • Kazunori Yamauchi & team for modeling in GRAN TURISMO 3 A-SPEC
  • Lorne Lanning & Farzad Varahramyan for art direction in ODDWORLD: MUNCH'S ODDYSEE
  • Tetsuya Mizuguchi, Jun Kabayashi & team for art direction in REZ

Game Innovation Spotlights

  • BLACK & WHITE (Lionhead Studios)
  • CEL DAMAGE (Pseudo Interactive)
  • FREQUENCY (Harmonix Music Systems)
  • ICO (Sony Computer Entertainment, Inc.)
  • MAJESTIC (Electronic Arts)
  • MAX PAYNE (Remedy Entertainment)
  • REZ (United Game Artists)
  • SUPER MONKEY BALL (Amusement Vision)

About the International Game Developers Association (IGDA)

The International Game Developers Association is a non-profit membership organization that advocates globally on issues related to digital game creation. The IGDA's mission is to strengthen the international game development community and effect change to benefit that community. For more information on the IGDA, please visit or e-mail [email protected].

About the CMP Game Group

A core provider of essential information and community to the professional game industry, the CMP Game Group includes the Game Developers Conference, Game Developer magazine,, the Independent Games Festival, and the Game Developers Choice Awards. For more information, please visit


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